Remember, once upon a time, when people played games for however long they wished, then stopped, put them away, sold them, or traded them in as the whim took them, and there was no pressure on the whole thing?
I do… and sometimes I miss it. But more often, I find it hard to get into games that aren’t somehow rewarding my obsessive completionist tendencies. When the Xbox 360 first launched, I stared at the Achievement system with narrowed eyes and open suspicion.
Years later, and I have trouble motivating myself beyond doing the bare minimum in my Switch and PSP games, because I don’t feel there’s any reward in it. There’s no little bar next to my name that says “100%,” “1000/1000,” or with an icon of a gem or a Platinum Trophy.
I end up playing games for longer than I enjoy them, or playing games for no reason other than to add to an arbitrary score or level. My Name Is Mayo is on my PSN ID for this reason, and Madden ’06 and NBA 2k6 lurk somewhere in my Xbox Gamertag as well. We don’t talk about Avatar: The Burning Earth.
But why? What is it about hearing that “Ping!” noise and seeing that I’ve just done something that only 3% of people playing the game bothered to do that makes me feel like its worth doing, even if I long ago stopped enjoying the game I was playing to do it? (I’m looking at you, Last Recode Platinum. Take your Books of Ryu and put them where the sun don’t shine.)
I think it’s a feeling of empowerment combined with the idea that I can point someone else at it and say “See! Look at my shinies! I did something!” When you’ve had most other avenues of accomplishment closed to you, temporarily or permanently, its important to point to something and say “I did this.”
But what’s different about earning the full score in Quantum Break vs 100% completion of Hyrule Warriors? I think it comes back to being able to share it, to contemplate that someone, somewhere, may be impressed with your pitiful accomplishment. No one can tell that I have wasted 300 hours of my life in Hyrule Warriors without having access to my Switch or without me doing obsessive screencaps. To be fair, I’m guilty of that, too. But on the other hand, everyone on PSN can potentially see that I am one of the 0.54% who have 100% finished The Binding of Isaac on PS4. (Yes, I am obsessively proud of that one.)
Speaking of which, if you want to see my PlayStation accomplishments, here they are. Sad, isn’t it?
What about you out there, fellow gamers? Are you for or against the accomplishment-tracking present in most modern games? Why? Do you feel like its enhanced or reduced your enjoyment of those titles with it? Let us know down below!
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